War Tech Fighters Review – Nintendo Switch

Developed By: Drakkar Dev

Published By: Blowfish Studios

Reviewed By: Leigh Wynne

Thank you so much to Blowfish Studios for providing a review code.

Story

The story in War Tech Fighters is about a rebel colony called Hebos, who join forces with the Ares rebels to battle against the approaching forces of the Zatros empire.

Using their new found technology the rebels have created the deadliest weapons ever built, the War Tech fighters. These war machines are state of the art and support a massive array of deadly weaponry that can even destroy small planets! Now it’s time to take on the forces of the Zatros empire with your new super weapons.

The story was alright, but it wasn’t overly interesting and I just wanted get into the action and start blowing stuff up.

Gameplay

Before you can take on the universe you’ll have to decide what type of mech you want to be. You have 3 different war tech’s to play as, each one with its own positive aspects and negative ones.

 Hawk class – The Hawk war tech is in the lightest class category.  Its pro’s are powerful thrusters and an enchanted weapons system. The cons it has are its weak aiming, lack of endurance and can greatly suffer during high damage attacks.

Lynx – The Lynx war tech is in the balanced category. Its pros are a advanced aiming system and well balanced endurance and speed, but it has weak energy consumption.

Rhino – The Rhino war tech is part of the heavy armor category. Its pros are high attack damage, and robust endurance. Its cons are slow thrusters and a weak aiming system.

After you’ve selected your war tech, you will begin your adventure across the stars!

Missions

Within your ship you will have access to multiple different hangers, each with different facilities to help you fight the empire.

The mission bridge can be accessed at the mission deck within your star ship the Nebula. Each mission has a main objective that must be cleared to complete it. Sometimes new secondary objectives will appear during missions giving you either a new target to destroy, or an event that involves a time limit that must be completed.

Each mission rewards you with XP that can level-up your mech and raw materials that you can use to upgrade and customize your war tech in the upgrade hanger.

Some of the missions were quite difficult and required me to grind and play some challenges and simulations to earn more raw materials to upgrade my mech. This really slowed down my progression as, I had to gather enough resources for new parts and tech upgrades.

Overall, the need to grind was annoying and the story didn’t really engross me all that much which didn’t help. However, the core gameplay was incredibly fun.

Hanger

The hanger is where you will be conducting most of your business. The hanger has multiple different options to play around with and utilize. Some of the options include missions, a database where you can view lore, enemy descriptions, research lab, upgrade deck and the simulation bay. The place I found myself constantly visiting was the upgrade deck. Here you can change the colors of your war tech as well as change its paint patterns from a few different designs.

In your upgrade deck you also have a massive list of upgrades/parts and weapons that you can attach to your war tech over the course of your campaign.

Here is a brief rundown of how many parts are available in the upgrade suite

Head: 40, Arms: 50+, torso: 60, legs: 50+, shield: 20, sword: 40+

The numbers show you the vast array of parts that can be available to you over the course of the game. You can even dismantle parts and recover some raw materials from parts you’ve taken apart, which can be useful in making new ones.

Each part has its own pros and cons that can affect your war tech’s abilities and stats. So, mixing and matching your parts is advised to create the ultimate mech. You can even acquire some unique abilities with certain parts/weapons like extra missiles or extra elemental abilities.

Research Deck

The research deck is where you can come to spend your cash on a few different types of research projects such as: Attack, Defense, Energy and Special. These sections have an array of research upgrades available when certain levels are reached. You can even enchant or create brand new equipment for your mech to equip by doing this. Spending your resources on certain aspects of your mech within the research deck can even improve your mech’s main and passive abilities.

Some parts may require you to be a certain level before they unlock. Also, some weapons may require you to collect special project nodes that are hidden within some levels. Finding the required amount can unlock new technology that will allow you to unlock better weapons and parts. So, it’s a good idea to replay missions to find them all.

War Tech Fighters, is chock full of stuff to research and attach to your mech. It’s quite an undertaking, as there’s just so much to do in War Tech Fighters and you could find yourself spending hours just customizing your mech. If you’re anything like me then you’ll love this aspect of the game.

Simulator Bridge

The simulation bridge gives you access to the tutorial, replays of previous missions and battles as well as a number of different challenges. This is a great way to earn extra XP and cash.

However replaying missions will ONLY give you access to XP. Furthermore, competing challenges will ONLY earn you raw materials.

Controlling Your Mech

Controlling your war tech is a pretty easy task, thanks to the little tutorial at the beginning of the game. You can move with the left analog stick and look around with the right analog stick. You can fire a volley of missiles, which can be deployed with the L button, or for a faster rapid attack you can press the ZR trigger and or fire a heavy attack with the R button.

At any time during close quarter combat or during flight you can use your shield with the ZL trigger. Firing your weapons and boosting your thrusters consumes your energy gauge which is located on the right side of your radar as a blue bar. Make sure you don’t run out of this or you might find yourself in some deep trouble. Your health is to the left hand side of your energy gauge.

If you’ve weakened an enemy vessel or mech and see a red hexagon around them it mean you can execute them with a finishing ability by pressing the X button.

Another cool feature is close-quarters combat, which you can activate during missions against other machines. Your controls change a little during these sections. You can dodge with the left stick, use fast attacks with the X button and slower, more heavy attacks with the Y button. Again, you can use your shield with the ZL trigger, protecting yourself from incoming blows. This combat style really focuses on sword play.

Other gameplay mechanics will be introduced to you as you process in the game including hacking terminals, sword confrontation, boosting, deploying allies, rallies, traps, environmental hazards like low gravity, breaking guard and enemies that can absorb certain types of elemental fire.

Each time a new mechanic is introduced a small window will appear giving you available information explaining how it works. This is not only useful, but informative.

I should also mention, you can change view points in the option menu from a third person camera to first person. I thought this was a really nice addition from the developer.

Some Final Thoughts

I really felt captivated during my time with War Tech Fighters and the space adventure it took me on. I absolutely, loved the diverse customization options and ability to create and research new projects to build the best parts for my mech. Although, the constant grind did make me enjoy it less than I would have, if the grind wasn’t so heavy.

While the missions were fun, they did become a little repetitive. I didn’t like the fact that, I needed to stop progressing to replay older missions again or challenges just so, I could earn enough raw materials to upgrade and advance.

My only other real gripes with War Tech Fighters is the awfully long load times and the close-quarters combat turns into a pure button mashing experience which became quite tedious.

Summary

War Tech Fighter is a solid action mech game on the Nintendo Switch. Its got heaps of content to keep you occupied and tons of new mechanics that are constantly being added.

There’s a ton of customization options and research projects to look into, you can replay old missions to find all the project nodes to unlock new technology, or play various challenges to unlock extra raw materials to buy new things.

Although, be aware if grinding bothers you, then War Tech Fighters may not be for you. The close quarter combat is also, just okay. It’s a little too wonky and isn’t as much fun as simply blasting your enemies.

There’s already a few mech games on the Switch and I would say this is definitely one of the better ones.

7/10

Pros

  • Huge Amount of Customization
  • Solid Gun Blasting Gameplay
  • Ability to Change Between Third & First Person View
  • Destroying Massive Enemy Spaceships is so Epic
  • Tons to Unlock

Cons

  • Load Times Take Forever
  • Close-Quarters Combat Feels Wonky
  • Very Grind Heavy Which Really Halts Your Ability to Progress

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