IN-VERT Review – Nintendo Switch

Developed By: TERNOX

Published By: Victory Road

Reviewed By: ChickenPerm

Thank you so much to Victory Road for providing a review code


A robot wakes up to find itself all alone in a wasteland surrounded by destroyed machines. The robot has no idea what happened or where its master is so he sets out to find her.


IN-VERT is a platforming game that includes minor puzzle solving and four boss battles. The objective is to get to each level’s end point, while avoiding a vast number of obstacles and transporting between two dimensions. The types of obstacles include
• Pits
• Block Puzzles
• Dimension Switching
• Lasers
• Spinning Crosses
• Under Water Physics
• Disappearing Floors
• Auto Scrolling
• Enemy Robots
• Portals
• Switching from Right Side Up to Up Side Down
• Reverse Controls
• Plus More!

IN-VERT has five different worlds and a total of 60 levels overall. The last levels of the first four worlds are boss fights with the same much larger robot. I’m unsure as to why this angry android wants to dismantle the hero, but jumping on its head à la Mario style will damage it.

There are also orbs that can be found as collectibles. They are located off the beaten path and while playing, I came across them many times by accident. It is a nice little extra addition, but they’re not really worth collecting.

The controls are very simple. The B button is the jump button and to change dimensions, you can use the A button or the Right Bumper. On top of the simplicity of the controls, they’re also very tight. There was not a single point where it felt like the game was at fault for multiple consecutive failures. Some areas can be seriously challenging and lead to possible frustration, but checkpoints are properly placed to avoid becoming too frustrating.


A modest 8-bit art style is used for IN-VERT’s visual design. However, the colors used for each level and how they alternate when changing dimensions is remarkable. It is no wonder there’s an epilepsy warning, before the title menu. The requirement of having to shift worlds can be at times disorienting even for the average player. Overall, the wide range of colors used, gives the game some serious visual flare. In between worlds still-picture, cutesy hand-drawn animations and text will play to show the player specific plot points.

The soundtrack is BUMPIN’! (That’s what the kids are saying these days, right?) The genre of music used is not particularly to the liking of this reviewer, but reasonably respectable given it coincides with an enjoyable indie title. The soundtrack is along the lines of electronica and it really keeps the player entertained while hopping all over the place.

Questions, Comments & Concerns

The story that IN-VERT is centered around is poor. There’s no real explanation or reasoning given as to what led to the start of the game. Honestly, if the story was left out of the game completely, it would have been better off. No story is better than a nonsensical story, but the gameplay, controls, visuals and music more than make up for the uninspired plot. IN-VERT is also a bit short on content and although, it has 60 levels, it can be completed pretty quickly.


Overall, IN-VERT is not for the faint of heart, as it can provide some serious challenges. This platformer should satisfy anyone that enjoys games like VVVVV, Super Meat Boy, or The Messenger. The asking price of $4.99 is not too high, although the game is short and felt like many flash games on the Internet. The wide range of obstacles that the game has to offer really kept the game feeling fresh. At no point did it feel like the creators ran out of ideas, or were just trying to stretch out their time. If you are up for a challenge, then IN-VERT is a nice little hidden gem to snag for your Nintendo Switch collection.



  • Tight Controls
  • Dynamic Color Swapping
  • Nice Electronica Soundtrack
  • Challenging But Fair


  • Unnecessary Story
  • Short on Content

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