HomeReviewWhipseey and The Lost Atlas Review – Nintendo Switch
Whipseey and The Lost Atlas Review – Nintendo Switch
September 3, 2019
Developed By: Daniel A. Ramirez
Published By: Blowfish Studios
Reviewed By: Leigh Wynne
Thank you so much to Blowfish Studios for providing a review code.
The story in Whipseey and The Lost Atlas is about a young boy named Alex. One day Alex is reading an old atlas, when all of a sudden he is transported to a strange magical world far from home. However, this isn’t Alex’s only problem, he’s also been transformed into a pink creature known as Whipseey.
Whipseey is a strange creature that has the ability to use a pink whip that allows him to attack his enemies, swing over bottomless pits and use his whip to float down from high places by spinning it around like a helicopter. It’s time to help Alex travel through this world and find his way home!
Whipseey is a 2D platformer that’s reminiscent of SNES era platformers. It’s a by the numbers platformer, that sadly doesn’t evolve enough to make it stand out from the crowd.
As Whipseey, you travel through a variety of different levels, each one being fairly linear. Moving through different platforms and obstacles is challenging and require the use of your limited moveset of jumping and attacking.
You can jump with the B button and press it again in midair to use your whip like a helicopter to float down onto platforms below. You can also attack with the Y button to hit enemies directly in front of you with your whip. To move across some platforms you can attach your whip to pink rings to swing across pits to reach other platforms.
Tired & Tested
I would of loved to feel a sense of discovery in Whipseey, as the progression is pretty linear. Even titles like Kirby and Mario have extra off the beaten path, areas to discover. It’s a shame Whipseey hasn’t been given the same treatment, and has no extra collectables to gather apart from gems that allows you earn extra lives, if 100 are collected.
I was definitely a little disappointed, as after watching the trailers compared to the final product, I feel as if the game misses the mark.
After playing a platformer like Eagle Island, which pushes boundaries in terms of its interesting mechanics and gameplay, my bar was set high for all new 2D platformers.
I feel as though Whipseey could been something special with a bit more time in the oven. While I do understand this is a cheaper eShop title, it’s no excuse that it doesn’t live up to certain platformer standards. You can make something cheap and still make it interesting and engaging to play.
There’s a lot of traditional platforming tropes that I’ve seen countless times in hundreds of titles before, but doesn’t expand on anything or change things up enough. You simply move through a series of platforming stages, fight a boss, then repeat the process until you complete the game.
Yes, I’m being very critical and it’s only because, I really love platforming games and I want developers to push their ideas and concepts to make the most out of their titles.
Whipseey goes for a very retro approach to its gameplay. The basic abilities and basic platforming bring back memories of a forgotten time. That’s fine for people who enjoy titles of the past. This isn’t an awful game by any means, but I would of liked to have seen little more personality in it.
Each environment is different and see’s you travelling through lush forests, dry deserts and toy like worlds. Enemy encounters are numerous and bring back a real retro platforming fear, the dreaded knock-back damage effect!
Getting hit by any enemy near a pit will find you getting knocked back with an almighty force and landing in the pit. Whipseey is a quite difficult game considering its short length.
I criticized Whispeey a lot on its flaws, but there are some positives about Whispeey’s gameplay.
This is indeed a traditional platformer that some will enjoy regardless of my opinion about the title. Not everyone wants a sprawling adventure and some will enjoy the quick fire nature of Whipseey allowing a quick platforming fix on a bus journey, or train ride home. So in that respect, it’s a decent title for portable play.
I also quite like the visual and sound design which both blended well with the gameplay. The world is bright and colorful, which is quite endearing and looks nice on the Switch’s screen in handheld mode. If you removed Whipseey ‘s hair though, he would remind me a lot of another pink hero.
Whipseey has a health bar with five hit-points that deplete when hit by an enemy, projectiles, or obstacle. After you lose all of your hit-points, you will continue from a previous checkpoint, however if you lose all of your lives, you’ll be sent back to the very beginning of the level.
There are boss encounters that you’ll face throughout your adventure that can be quite difficult to beat and are pretty fun to fight. It’s a shame the levels aren’t as engaging as the boss encounters are.
Whipseey and The Lost Atlas is a decent title, for a short trip if you’re looking for a cheap platformer. Sadly, I felt the game never evolved into something special. It really didn’t have time to evolve with its very short length. I see a lot of untapped potential here and the makings of a game that could have been great.
I want to love Whipseey, but it just doesn’t do enough to stand out among other great platformers that are already on the Switch.